swords-and-ravens
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Add GUID to all game states to enforce a component reload even if the new ChildGameState is of same type as its ParentGameState
E.g. a second wildlings attack after Preemptive Raid.
This is also related to #690 as SelectUnits may be raised again: The first time for selecting the knights that have to be killed because of not enough footmen and the second time for selecting the knight to be replaced.
@Longwelwind Can you give us some hints to solve this problem?