Lonami

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This is unlikely to happen in the near future so I will be closing the issue. We can reopen it if there's still interest once the time is right.

This is unlikely to happen in the near future so I will be closing the issue. We can reopen it if there's still interest once the time is right.

If you believe the library is doing something wrong, you are welcome to try with raw API. You can also enable debug mode in official clients to learn *how* they...

Can't the user simply drag the towers to the base to upgrade them? Instead the two-steps of clicking the tower and dragging it to the base?

But what if the user is trying to buy a separate turret and it doesn't work because they're actually upgrading the other but don't notice? 🤔

Hm, I guess then the shop functions to both upgrade and add new ones. Then, simply tapping can upgrade, but dragging still spawn a new one?

Not quite: * **Tap**: * If same turret exists in base, upgrade it by 1 level. * If no turret exists in base, or is a different type, spawn new...

> assume you start the game and you want to build a 5 level cannon 1. Drag a tower to the base -> level 1. 2. Tap tower -> level...

Shouldn't be hard. Default behavior is always drag. *But* maybe, if you drop the tower on the shop item, it behaves like a tap, and acts accordingly. Makes sense?

Not sure if Godot makes it simple to distinguish between dragging or tapping.