Tom Mettam

Results 54 comments of Tom Mettam

This seems to be implemented?

I reported this previously in #4608, it's existed since then. I *am* using type-aware linting.

Oh, btw - this isn't finished by any means, it needs a lot of tidyup - i'll carry on working on it. But I've tested this implementation and it gets...

Okay, i'm done now. The only "TODO" left is presenting the user with the host key verification dialog.. "The key has changed, do you want to continue".. etc. My expertise...

No, as mentioned above we don't receive the resolved events at all unless we call reInit first.

Yes, inside the platform.ready callback. I thought timing issue too, so i tried a ten second timer instead. No dice

* No mobile data, wifi only. * Nothing interesting that I could see. Network connectivity was solid and I could see the query and responses with wireshark. * Only one...

Would love to see this working. It's so close! fully functional just with corrupt sprites.

My understanding based on some research is that this graphical corruption happens because this game (and some others) use a global shared buffer for texture data and access this buffer...