LoipesMas
LoipesMas
Sure, that's reasonable.
@Flone-dnb with [certbot](https://certbot.eff.org/pages/about), you can set up free and automatic certificates for your https server. This shouldn't be much harder than setting up the server itself. But having a certificate...
Web framework + certbot sounds good! Haven't used `salvo` myself, but it should fit our needs. Somewhere down the line you could consider selling servers as a service (setting up,...
I noticed that in my case automatic LOD generation was taking a long time on load. @SlashScreen you can try disabling it in `ScatterItem/Level Of Detail/Generate` and see if it...
> Still, the biggest thing seems to be the deferred call to add children. I don't 100% understand how that works and whether it can cause problems. Eg. is it...
Thanks for the quick response! > The easiest way to fix this is to disable `Show output on tree` (keep the other settings as is) and add a `ScatterCache` node...
Turns out the slow part was LOD Generation. If I disable it (in the `ScatterItem` node), the scene loads fast! About as fast as the pre-baked setup. Would it be...
I've also run into this issue (and it's pretty annoying). I'm on NixOS with Hyprland (which means Wayland). However, I've noticed that it mostly happens when changing octaves. Sometimes Surge...
For GitHub you could use REST API from the server: [docs](https://docs.github.com/en/rest/issues/issues#create-an-issue). IIUC this would require the server-owner to get and set [the personal access token](https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token) in the server config. Or...
That was pretty much my thought process. Here it is explained more: > keep access token somewhere in game code Bad idea, because even if it was encrypted, it gets...