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Fix precision of EdgIntQad and DisVerTri

Open jeromerobert opened this issue 2 years ago • 1 comments

Dear Loic,

Please find those 2 fixes we found by projecting random (fuzzing) points on a z=0 disk containing some almost degenerated triangles.

I hope I didn't miss something about the usefulness of the barycentric coordinate test. If I did, I hope you could explain it to me.

Jerome

jeromerobert avatar May 22 '23 09:05 jeromerobert

Hi Jerome, thanks for your bug correction. I will have some free time to check and validate it by the end of June. Best regards, Loïc

LoicMarechal avatar May 23 '23 14:05 LoicMarechal