libOL
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Fix precision of EdgIntQad and DisVerTri
Dear Loic,
Please find those 2 fixes we found by projecting random (fuzzing) points on a z=0 disk containing some almost degenerated triangles.
I hope I didn't miss something about the usefulness of the barycentric coordinate test. If I did, I hope you could explain it to me.
Jerome
Hi Jerome, thanks for your bug correction. I will have some free time to check and validate it by the end of June. Best regards, Loïc