realtime-CSG-for-unity
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[Request] Add functionality to BrushFactory to create brush from 2D polygon + height
It would be nice to have the ability to create a brush from a 2D polygon + height from code, using a method in BrushFactory.
BuildR does this. Maybe you can look at that code to see how to do it?
RealtimeCSG also does this already, this ticket is to make it possible to do this from code ...
Yeah, BuildR can do it from code. For example, it can connect to a program called mapity and automatically generate a city full of buildings at run time.