Logan oos Even

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Hejj, > I am wondering are we still on tracking of 3.2 and 4.0? Yes, and we still see 3.x as "compatibility" line and 4.0 as the next big leap......

> I want to know n2n 3.0 is support udp multicast If I remember correctly, _n2n_ is able to handle multicast packets. But they are dropped by default. `-E` at...

Any multicast address (to which your application is interested in) should work. The multicast on virtual network adapter should work just as a with a regular network adapter.

Yes, system clocks need to be somewhat in sync with [header encryption](https://github.com/ntop/n2n/blob/dev/doc/Crypto.md#header) enabled. I just looked it up, there actually is an error message implemented for example [here](https://github.com/ntop/n2n/blob/fff50a7d80728069ca101a262d1543d85ac5313f/src/edge_utils.c#L2354) and some...

I assume that these pings go through supernode then. Maybe a timing issue with re-newing the p2p connection... will investigate when I get to it.

That's strange indeed then.

> I am still confused if there is a way to establish dhcp service over all communites, because not all gamers know how to configure a dhcp service or customize...

@skeeto Impressive attitude, reminds me of some sports brand's slogan: Just do it! :+1:

> computing the hash inversions I found Marc B. Reynolds' [explanations](https://marc-b-reynolds.github.io/math/2017/10/13/IntegerBijections.html) to be extremely helpful.