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The backend for Lodestone, A free, open source server hosting tool for Minecraft and other multiplayers

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Afaik as i see, lodestone does create game instances inside the same docker container that is running the "main" instance. I think it would be great if lodestone could use...

It would be great ti have some documentation on how to build a docker image based on a pre-release. A normal docker build produces an image based of version 0.4.4...

`deno_runtime::WorkerOptions` has a field: `pub npm_resolver: Option,` which is default initialized to `None`. If we provide it with an implementation of `npm_resolver`, we should be able to npm package support....

# Description This PR should fix #164 and introduces some improvements to the Dockerfile. The addition of UID and USER configuration options fixes the permission errors caused when binding mounts...

Add a lock file in a standard place and try to acquire it before starting, if we fail to acquire the lock, return an error. Make sure the file is...

# Description adds dependency_manager #148 ## Type of change - [ ] Bug fix (non-breaking change which fixes an issue) - [x] New feature (non-breaking change which adds functionality) -...

To run a tunnel, we must first create it (which unfortunately can't be done through the CLI -- should probably either reach out to the devs or open a ticket...

Is there any plan to support BungeeCord as an option for running? Similar to Pterodactyl: ![image](https://github.com/Lodestone-Team/lodestone_core/assets/121871103/1958fcc9-4b4c-4f0b-ac64-1855b0622b59)

You can sign up for playit.gg through the CLI using APIs found in [playit-agent](https://github.com/playit-cloud/playit-agent). The signup process works by repeatedly POSTing to an endpoint which send back a signup URL...