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Stronghold stuck after fleet defeated, visual debuff prevent detect of usual assets

Open nEEtdo0d opened this issue 3 years ago • 0 comments

Before you asking

  • [X] I have searched the existing issues
  • [X] I spend at least 5 minutes for thinking and preparing
  • [X] I checked Frequently Asked Questions (FAQ) in Wiki page
  • [X] I am using the latest version of Alas

Describe the bug

Seemingly exclusive to stronghold, defeat may afflict a visual debuff and ALAS unable to detect its current screen anymore.

As a result it will time out and no longer resume the next fleet on queue to take its place. Not continuing until the next stronghold iteration.

To Reproduce

It is unclear what the conditions are this visual debuff to be afflicted but this seems to only happen for stronghold.

So best to allow auto search run and continue until loss. May not always occur.

Expected behavior

After detecting loss, I believe the normal operations are to move to globe and go to a zone or port. This seems to remove the visual debuff having exited the stronghold.

Then re-enter the stronghold and swap to the next available fleet to continue assault on stronghold.

Relevant log output

2022-08-04 12:20:37.118 | WARNING | Battle Status C                                                                    
2022-08-04 12:20:37.532 | INFO | Click (1027,  649) @ BATTLE_STATUS_C                                                                                         
2022-08-04 12:20:38.228 | WARNING | Battle Status C                                                                    
2022-08-04 12:20:38.597 | INFO | Click (1034,  658) @ BATTLE_STATUS_C                                                                                       
2022-08-04 12:20:57.158 | INFO | Screenshot interval set to 0.3s                                                       
2022-08-04 12:20:57.162 | INFO | Combat end.                                                                           
2022-08-04 12:20:57.166 | WARNING | Fleet died, stop auto search                                                                                          
2022-08-04 12:21:01.359 | INFO | Click ( 656,  617) @ AUTO_SEARCH_REWARD                                               
2022-08-04 12:22:02.138 | WARNING | Wait too long                                                                      
2022-08-04 12:22:02.145 | WARNING | Waiting for {'STORAGE_CHECK', 'IN_MAP', 'GET_MEOWFFICER_ITEMS_2',                  
'GUILD_POPUP_CONFIRM', 'POPUP_CONFIRM', 'GAME_TIPS', 'GET_ITEMS_2', 'STORY_LETTERS_ONLY', 'STORY_SKIP',                
'GLOBE_GOTO_MAP', 'GET_ADAPTABILITY', 'GET_ITEMS_1', 'AUTO_SEARCH_REWARD', 'MISSION_CHECK', 'MAP_ARCHIVES',            
'OS_GAME_TIPS', 'MAP_WORLD', 'GET_MEOWFFICER_ITEMS_1', 'GET_ITEMS_3', 'GET_MISSION', 'STORY_LETTER_BLACK'}             
2022-08-04 12:22:04.452 | INFO | [u2.Device] Device(atx_agent_url=http://127.0.0.1:50654)                              
2022-08-04 12:22:04.526 | INFO | [Package_name] com.YoStarEN.AzurLane                                                  
2022-08-04 12:22:04.533 | ERROR | GameStuckError: Wait too long                                                        
2022-08-04 12:22:04.541 | WARNING | Saving error: ./log/error/1659630124541   

Another time this occurred, happens after returning from the above error and cannot detect in map due to visual debuff
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                                                    OPSISTRONGHOLD                                                     
═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════
═══════════════════════════════════════════════════════ OS INIT ═══════════════════════════════════════════════════════
2022-08-04 11:51:15.347 | INFO | OS INIT                                                                               
2022-08-04 11:51:15.383 | INFO | <<< UI ENSURE >>>                                                                     
2022-08-04 11:51:15.389 | INFO | UI get current page                                                                   
2022-08-04 11:51:15.416 | INFO | [UI] page_commission                                                                  
2022-08-04 11:51:15.424 | INFO | Goto page_os                                                                          
2022-08-04 11:51:15.429 | INFO | <<< UI GOTO PAGE_OS >>>                                                               
2022-08-04 11:51:15.442 | INFO | Page switch: page_commission -> page_main                                             
2022-08-04 11:51:15.446 | INFO | Click (1229,   34) @ GOTO_MAIN                                                        
2022-08-04 11:51:16.535 | INFO | Page switch: page_main -> page_campaign_menu                                          
2022-08-04 11:51:16.544 | INFO | Click (1109,  354) @ MAIN_GOTO_CAMPAIGN                                               
2022-08-04 11:51:20.867 | INFO | Page switch: page_campaign_menu -> page_os                                            
2022-08-04 11:51:20.876 | INFO | Click ( 752,  425) @ CAMPAIGN_MENU_GOTO_OS                                            
2022-08-04 11:51:36.798 | INFO | Page arrive: page_os                                                                  
2022-08-04 11:51:36.995 | INFO | [MAP_NAME 0.189s] west continental shefD-sren controled z                             
2022-08-04 11:51:37.005 | INFO | Map name processed: westcontinentalshefd                                              
2022-08-04 11:51:37.483 | INFO | [MAP_NAME 0.158s] west continental shefD-sren controled z                             
2022-08-04 11:51:37.491 | INFO | Map name processed: westcontinentalshefd                                              
2022-08-04 11:51:38.045 | INFO | [MAP_NAME 0.180s] west continental shefD-sren controled z                             
2022-08-04 11:51:38.053 | INFO | Map name processed: westcontinentalshefd                                              
2022-08-04 11:51:38.651 | INFO | [MAP_NAME 0.168s] west continental shefD-sren controled z                             
2022-08-04 11:51:38.660 | INFO | Map name processed: westcontinentalshefd                                              
2022-08-04 11:51:39.232 | INFO | [MAP_NAME 0.151s] west continental shefD-sren controled z                             
2022-08-04 11:51:39.239 | INFO | Map name processed: westcontinentalshefd                                              
2022-08-04 11:51:39.640 | WARNING | Zone init timeout                                                                  
2022-08-04 11:51:39.645 | WARNING | Unable to get zone name, get current zone from globe map instead                   
2022-08-04 11:51:39.666 | INFO | Click (1175,  680) @ MAP_GOTO_GLOBE                                                   
2022-08-04 11:51:49.118 | INFO | Loading OS globe map                                                                  
2022-08-04 11:51:49.532 | INFO | [homo_storage] ((4, 3), [(445, 180), (879, 180), (376, 497), (963, 497)])             
2022-08-04 11:51:49.745 | INFO |           globe_center: (469.0, 1088.0)                                               
2022-08-04 11:51:49.748 | INFO | 0.207s      similarity: 0.462                                                         
2022-08-04 11:51:49.751 | INFO | [Globe_center] 22                                                                     
2022-08-04 11:51:49.754 | INFO | <<< UI CLICK >>>                                                                      
2022-08-04 11:51:49.759 | INFO | Click (  67,   48) @ GLOBE_GOTO_MAP                                                   
2022-08-04 11:52:50.033 | WARNING | Wait too long                                                                      
2022-08-04 11:52:50.037 | WARNING | Waiting for {'GLOBE_GOTO_MAP', 'IN_MAP'}                                           
2022-08-04 11:52:50.081 | INFO | [Package_name] com.YoStarEN.AzurLane                                                  
2022-08-04 11:52:50.084 | ERROR | GameStuckError: Wait too long                                                        
2022-08-04 11:52:50.086 | WARNING | Saving error: ./log/error/1659628370086

Screenshots

1st Error Log 2022-08-04_12-21-57-093974

2nd Error Log 2022-08-04_11-52-47-517360

Anything else?

I think I will try to tackle this myself but any assist or thoughts on how to approach will be helpful.

So far I think my plan might be to:

  • Update def is_in_map and cut new asset of the same area with the visual debuff. Use or to detect if either in the debuff or clean state.
  • Update def go_to_globe and cut new asset of the same area with the visual debuff. Allow click in that and transition to globe screen, the remainder of the function should be able to take care of the rest. I would imagine this would be the only area that would explicitly need to check for this visual debuff screen, others unlikely to come across it.

If there were way to detect saturated or darken colors of existing assets that might be alternative instead. But not confident how that would be done.

nEEtdo0d avatar Aug 15 '22 00:08 nEEtdo0d