LlmDl
LlmDl
> Hi @LlmDl > I have create a test with a Town and a TownBlock. > Unfortunately `townblock.setTown(town)` witch is used by TownClaim to add a towny block to a...
I brought your branch into my IDE and see the issue with the tests. I'm not sure if we'll be able to do a test class that uses anything adding...
I'm kinda thinking this one is going to have a fairly big refactor behind it. The issue I ran into before was that the removeTown and removeNation methods don't return...
If you'd like to make a PR you're welcome to. I am currently taking feature requests from sponsors only, as only about 1% of admins are sponsoring my work.
This is how I would imagine it would work: - Animals that follow you like cats, dogs and parrots would go with you automatically unless sitting. - Animals you're actively...
Notes to myself - TCS is sending PlotBlockData snapshots to Towny regenerate, those PlotBlockDatas use the internal restoreNextBlock() method which is where all the over should-not-revert blocks are being replaced...
I believe in this scenario the sign is not reverted at all.
I have managed to replicate this issue, the default towny regen system will skip over blocks which includes signs by default. Another issue is that when the signs are removed...
This one is a bit complicated to add in cleanly.
I don't understand why you say you have to have griefing enabled to get the fallen townblocks to resurrect their HP?