LlmDl

Results 189 comments of LlmDl

> Hi @LlmDl > I have create a test with a Town and a TownBlock. > Unfortunately `townblock.setTown(town)` witch is used by TownClaim to add a towny block to a...

I brought your branch into my IDE and see the issue with the tests. I'm not sure if we'll be able to do a test class that uses anything adding...

I'm kinda thinking this one is going to have a fairly big refactor behind it. The issue I ran into before was that the removeTown and removeNation methods don't return...

If you'd like to make a PR you're welcome to. I am currently taking feature requests from sponsors only, as only about 1% of admins are sponsoring my work.

This is how I would imagine it would work: - Animals that follow you like cats, dogs and parrots would go with you automatically unless sitting. - Animals you're actively...

Notes to myself - TCS is sending PlotBlockData snapshots to Towny regenerate, those PlotBlockDatas use the internal restoreNextBlock() method which is where all the over should-not-revert blocks are being replaced...

I believe in this scenario the sign is not reverted at all.

I have managed to replicate this issue, the default towny regen system will skip over blocks which includes signs by default. Another issue is that when the signs are removed...

I don't understand why you say you have to have griefing enabled to get the fallen townblocks to resurrect their HP?