Mouse movement is not even close to 1:1 with the host and wonky/console port-y, or just not good.
Describe the Bug
On the host system (windows) mouse movement is within the parameters of the settings for it. When streaming a computer, windows or linux, mouse movement is far from the same. even if the settings and os on the guest and hoist are matching. I have experienced this with geforce experience too and it seems to be an inherit issue of the software, or maybe just moonlight.
It's unusable in some shooters, those with inherit input lag issues especially such as the early battlefield series. but just in general, I can never perform when streaming (locally always) as I would on my pc, because the mouse movement is off. Its accelerated and weird, its like how console port aiming is at times.
This is probably a issue with the client and not the streaming software, but I am not a developer so i wouldnt know.
One more thing is, it seems that this is somewhat different every session.
Expected Behavior
mouse movement should be more or less 1:1 with the host system within reasonableamounts and not strangely accelerated in some weird emulated hard to predict way.
Additional Context
I've been told before this is unfixable and an inherit problem with gamestream.
but this is sunshine.
Sunshine Host Operating System and Version
Windows 10
Architecture
64 bit
Sunshine Version
0.13.0
GPU Type
nvidia
GPU Model
gtx 980 ti
GPU Driver/Mesa Version
27.21.14.5671
Capture Method (Linux Only)
No response
With GFE, the problem is that it turns on mouse acceleration and adjusts your mouse pointer speed when streaming starts. That’s the “unfixable” issue.
Sunshine doesn’t do that, but there have historically been other mouse issues on systems such multiple monitors. I’m not sure if any of those still exist these days.
Are you using multiple monitors on your host?
What client OS are you running Moonlight on? I assume you have “remote desktop optimized mouse mouse” off in Moonlight, correct?
Hi, thanks for replying. I am not using GFE anymore, just sunshine.
Yes, that is off. Its less wonky, more that it is accelerated and weird and not 1:1, if I matc hsettings, its a little better. but its not like native, and the difference is too great to be chalked up to latency on a local network like mine where performance is fine.
It feels emulated
Is this related to my cursor not showing without trails on any version of sunshine
Hi, I've encountered a similar issue on a Linux (pop-os 22.04) host. Except for me the behavior is somewhat predictable: The cursor always prefers to go to the top left corner.
I ran some tests by moving the cursor in specific ways:
- circles -> ends up in the top left corner.
- horizontal lines -> ends up in the top left corner.
- vertical lines -> ends up in the top.
- skew lines bottom left to top right -> With mouse acceleration on the client cursor sometimes only moves horizontally. Without mouse acceleration on the client it drifts to the top left.
if you want I can create a separate bug report and or provide you with more information about my specific setup.
Nvm. The issue I found was actually caused by moonlight. For some reason moonlights 4.1.0 snap install doesn't send the right delta mouse location. Changing to an older version and AppImage of moonlight fixed the issue for me.
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