Litttle_fish

Results 39 comments of Litttle_fish

怪了,我用eva主题的话看scope也没有mutable相关的信息

打开之后确实在scope有一些变化 ![图片](https://github.com/user-attachments/assets/e33e0d4e-202b-4ea9-b019-019e72d515f8)

![图片](https://github.com/user-attachments/assets/03e1c54c-7e2b-47d4-bbba-88ed1a73fbba) 颜色变了,但还是没有下划线 可能没有semanticHighlighting的话无法给mut变量设置下划线吧

> This limits too much because 740 is proven to work [#13323 (comment)](https://github.com/bevyengine/bevy/pull/13323#issuecomment-2105665001), and 750 works for me. I've changed it to only disble on 6xx and 730 now

> So I would check that the second number is 3 or less. My assumption is GPU earlier than 730(probably, since there Adreno 740 is used for 8Gen2 series) doesn't...

> Yeah looks like 732 and 735 are very new as well Anyways I excluded 720, since it probably supports gpu preprocessing, I'll let it for others to test

> Running into the same issue. @Litttlefish did you find a workaround for it? nope, no idea why this happens

> This issue also applies to non 9-sliced textures > > In my game I have this issue with regular ui images that are close to each other: > >...

this will be fixed in 0.14.1 right?

there is a new argument about padding in `bevy_ui/layout/convert.rs`: `ignore_padding_and_border` Is this caused padding no longer works?