Lisias
Lisias
Lines are being crossed here, and I think this is start to create confusion. We have the TweakScale problem, that I think it's not TweakScale and something that was unduly...
> And final nail in the coffin, if I just remove the docking port from you craft file, I can reproduce your issue :  About this specific detail, you...
> The point I was making is that this has nothing to do with docking ports or the kind of deformation issues that you can see with 1.12 docking ports...
**DAMN**. I managed to create a situation where the deformation is not happening after staging even with TweakScaled parts. ON THE SAME FREAKING INSTALMENT, ON THE SAME FREAKING SAVEGAME. **BOTH...
@staticalliam7 > So what changed between 1.7 and 1.8? For starters, they changed from Unity 2017 to 2019. A lot of changes on the physics engine's behaviour is due that....
> The deforming recovers in 1.11.2 but doesnt recover in pre 1.12.3 The deformings on this issue **are not** recovering on 1.12.3. Whatever the problem is, Squad work around it...
> The following is the same truck when the game is in timewarp under 1.12.3:  It fixes the broken aspect but also the wheel on the left side of...
Humm… Weird. I found the same 3 log entries on KSP 1.4.3. However, I'm not finding the NRE that should happen at the end of the log… [Player.log](https://github.com/net-lisias-ksp/KSP-Recall/files/12197435/Player.log)
Well, that's the whole history: An user [asked for help on Forum](https://forum.kerbalspaceprogram.com/topic/218634-need-a-help-on-a-ksp-bug-i-am-dealing-with/) about a weird issue. While digging on their logs, I found: ``` NullReferenceException: Object reference not set to...
Well, I just checked again 1.12.5 to see if I had missed something. I quit KSP from inside Editor this time, just to see if something changes. Same thing. There's...