Lisias

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Second test. 1. After quicksaving the previous test, quit KSP (with the craft on the runway) 2. Remove FixDockingNodes from `GameData` 3. Restart KSP 4. Reload the savegame 5. Select...

TL;DR : Using https://github.com/JPLRepo/FixDockingNodes is destructive. All your savegames wil have the `ModuleDockingNodes` reset to the default, you will lose all settings (include keybindings) once you install it. And all...

There's something else I didn't considered ([but someone else did](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-112x-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4015988)) https://github.com/search?q=HAS%5B%40MODULE%5BModuleDockingNode%5D%5D&type=code Every legacy add'on that supports ModuleDockingNode is going to need to be reworked to cope with the `FixDockingNodes` thingy....

On the bright side, migrating savegames from KSP 1.11 didn't added any new considerations. Neither from 1.10. I will skip 1.9 and 1.8 by lack of time, but there's a...

I found [this](https://github.com/KSPModdingLibs/KSPCommunityFixes) (KSPCommunityFixes, also on [Forum](https://forum.kerbalspaceprogram.com/index.php?/topic/204002-*/)). This one is promising, it **does not** present any of the problems I described here. And it plays nicely with KSP-Recall, so in...

Oukey. Found something pretty serious now. This problem was misdiagnosed! It's not enough that the "fix" from the Developers [created lot of collateral effects](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-1122-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4016600), and [ended up in drama](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-1122-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4016174)! The...

So, this is the test craft: ![screenshot58](https://user-images.githubusercontent.com/64334/150545559-44c94dd6-29f9-454e-84fd-45ac00708616.png) And this is the craft file: [Untitled Space Craft.craft.zip](https://github.com/net-lisias-ksp/KSP-Recall/files/7914435/Untitled.Space.Craft.craft.zip) Once launched, the fuels tanks will bounce crazily, deforming the craft: ![animated](https://user-images.githubusercontent.com/64334/150547566-78c72d1c-2f47-441a-88ab-08f60d6a9652.gif) By hitting...

This is the same test craft on **KSP 1.12.3**, where allegedly the ModuleDockingNode was "fixed": ![screenshot5](https://user-images.githubusercontent.com/64334/150552574-181932f9-e25e-4a02-9d05-a93f3b127bb9.png) And on launch: ![screenshot6](https://user-images.githubusercontent.com/64334/150552631-163f588c-863f-4497-8f91-536f7ef36eb3.png) And after staging: ![screenshot7](https://user-images.githubusercontent.com/64334/150552668-9a88963c-4372-4e56-aa6f-ebac6e610f85.png) Same thing - even worse…. :(...

And, finally, the same test on _**KSP 1.7.3**_, the last version where things worked fine: ![screenshot96](https://user-images.githubusercontent.com/64334/150554353-c2243b0b-beb8-487a-af9f-60869b5de41b.png) After Staging: ![screenshot97](https://user-images.githubusercontent.com/64334/150554381-c6e5dd8a-e924-475a-967a-d0ebeeaedc69.png) And everything is fine: ![screenshot98](https://user-images.githubusercontent.com/64334/150554421-4a3d6aed-1721-4f38-a09c-99ae143448f4.png) Test Craft: [Untitled Space Craft.craft.zip](https://github.com/net-lisias-ksp/KSP-Recall/files/7914776/Untitled.Space.Craft.craft.zip)

> There is something in TweakScale or another plugin you are doing that is borking that craft file. ~~It's something on TweakScale, no doubt.~~ [*EDIT: Nope. See this [comment](https://github.com/net-lisias-ksp/KSP-Recall/issues/27#issuecomment-1021553526).*] Problem:...