Lisias
Lisias
Second test. 1. After quicksaving the previous test, quit KSP (with the craft on the runway) 2. Remove FixDockingNodes from `GameData` 3. Restart KSP 4. Reload the savegame 5. Select...
TL;DR : Using https://github.com/JPLRepo/FixDockingNodes is destructive. All your savegames wil have the `ModuleDockingNodes` reset to the default, you will lose all settings (include keybindings) once you install it. And all...
There's something else I didn't considered ([but someone else did](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-112x-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4015988)) https://github.com/search?q=HAS%5B%40MODULE%5BModuleDockingNode%5D%5D&type=code Every legacy add'on that supports ModuleDockingNode is going to need to be reworked to cope with the `FixDockingNodes` thingy....
On the bright side, migrating savegames from KSP 1.11 didn't added any new considerations. Neither from 1.10. I will skip 1.9 and 1.8 by lack of time, but there's a...
I found [this](https://github.com/KSPModdingLibs/KSPCommunityFixes) (KSPCommunityFixes, also on [Forum](https://forum.kerbalspaceprogram.com/index.php?/topic/204002-*/)). This one is promising, it **does not** present any of the problems I described here. And it plays nicely with KSP-Recall, so in...
Oukey. Found something pretty serious now. This problem was misdiagnosed! It's not enough that the "fix" from the Developers [created lot of collateral effects](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-1122-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4016600), and [ended up in drama](https://forum.kerbalspaceprogram.com/index.php?/topic/204248-1122-fix-stock-docking-nodes-7th-august-2021/&do=findComment&comment=4016174)! The...
So, this is the test craft:  And this is the craft file: [Untitled Space Craft.craft.zip](https://github.com/net-lisias-ksp/KSP-Recall/files/7914435/Untitled.Space.Craft.craft.zip) Once launched, the fuels tanks will bounce crazily, deforming the craft:  By hitting...
This is the same test craft on **KSP 1.12.3**, where allegedly the ModuleDockingNode was "fixed":  And on launch:  And after staging:  Same thing - even worse…. :(...
And, finally, the same test on _**KSP 1.7.3**_, the last version where things worked fine:  After Staging:  And everything is fine:  Test Craft: [Untitled Space Craft.craft.zip](https://github.com/net-lisias-ksp/KSP-Recall/files/7914776/Untitled.Space.Craft.craft.zip)
> There is something in TweakScale or another plugin you are doing that is borking that craft file. ~~It's something on TweakScale, no doubt.~~ [*EDIT: Nope. See this [comment](https://github.com/net-lisias-ksp/KSP-Recall/issues/27#issuecomment-1021553526).*] Problem:...