scumm-8
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A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Could the main readme briefly explain the difference between scumm-8 and scummVM? Please feel free to close this issue here at any moment in time.
As the core engine takes up so much space, it would be nice if there was a way to compress the Room, Object and Actor content so that it all...
It would be nice if people had the option to swap-in additional sprite tiles for use in their rooms. Ideally, this would not be stored in additional carts (as this...
Inspecting the source code for CODE-8, it seems it uses an strategy consisting in load game parts dynamically and tiles and maps compressed. It would be very useful some kind...