SceneEditor
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A co-working project of Computer Graphics course
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SceneEditor issues
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Model always floats above the ground Log describes the average loss on y-axis to be around 0.2~0.5, it seems that the current search method never decrease the difference between `mid.y`...
bug
The normal of the hit test for object does not always pointing outside the surface, causing the wrong object's orientation when checking 'stick to surface' option
bug