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Building on macOS

Open msikma opened this issue 1 year ago • 0 comments

Hi there, I was wondering if anyone has tried to build this for macOS yet, or if there's any pointers that I might need to look at if I wanted to try.

I'm currently interested in building for x86_64, and I'm assuming building for ARM64 might be a different story.

Alternatively, if you happen to know an alternative (I know there's a few builds/versions of this floating around) that would work on macOS, I'd love to try that instead if this project doesn't support it. Appreciate any thoughts.


edit: having looked around a bit more, I found that exeldro/obs-shaderfilter works on Mac and has prebuilt releases, in case anyone would like to use this on Mac.

msikma avatar Jul 22 '23 16:07 msikma