obs-shaderfilter-plus
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Add vertex shader support
As discussed in this PR, it would be desirable to add a proper way to specify entry points for the vertex stage. The mentioned PR successfully shadows the definition of builtin_shader_vertex from the template. Maybe we could abuse this technique to provide a more user-friendly way to optionally specify the logic for the vertex stage:
void vertex(inout float4 vertex, inout float2 uv)