Lignum
Lignum
Either way this happens when you create a `BufferStrategy` on a `Component` that hasn't been added to a container, which shouldn't ever happen in this case.
This bug only happens when closing the emulator, so it's not that important that we fix it. Nonetheless, the JavaFX renderer does not have this issue. Shall we mark this...
As far as I know, it still happens occasionally in the AWT renderer. Once JFX is more mature, we can phase AWT out completely, as it's been deprecated for several...
> Tiny turtles move and turn faster. We will need to do some work to find a speed which is still useful but not jerky. [Not sure] Tiny turtles dig...
Of course, but dig quicker?
Since this is quite a monster of a PR, I think it's worth emphasising that Cobalt has been tested in battle quite extensively before, so merging immature code should not...
From what i can tell, ComputerCraft renders the character quads and the background quads directly on top of each other, and tries to prevent z fighting with: ```Java GlStateManager.depthMask( false...
> Edit: Using Lignumn's rewrite branch does prevent the black artifacts but still results in weird vertical warps. There's a download here if people want to experiment. During the rewrite,...
@lupus590 It's because it's a merge commit, all those changes are just catching up. They shouldn't appear in the "Files changed" tab