BindlessVK
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Vulkan renderer with bindless design and render graphs.
As of now we have an enum `bvk::Texture::Type` that indicates the type of the texture, however this seems like a code smell. first, the enum is never used anywhere (only...
As a renderer, BindlessVk should not be responsible for reading and parsing contents of the asset files.
Utilize mesh shading for performant rendering of highly detailed scenes by incorporating `VK_EXT_mesh_shader`.
Render cloth
Right now the very basic demo scene with a few hundred flight helmet models caps our FPS to ~10 We should lower the lod of models based on distance to...