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ALE renders wrong in most cases

Open CallumDev opened this issue 7 years ago • 0 comments

This is too big to split into multiple issues. There's plenty of problems regarding transforms, as well as geometry not being created properly.

Geometry issues are in FxRectAppearance and FxPerpAppearance.

There's also issues with the ALE curves not being implemented correctly (see Utf/Ale/AlchemyCurveAnimation.cs) which while isn't noticeable for a lot of vanilla effects, does make a lot of values end up incorrect.

A good way to test this would be to create a Thn scene in the game intro with some custom alchemy effects each testing a specific element.

CallumDev avatar Jul 05 '18 05:07 CallumDev