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Population One: Controller haptic feedback not present on button hold

Open spectangulation opened this issue 4 years ago • 3 comments

Describe the bug Controller haptic feedback only present on button press, not button hold

To Reproduce Steps to reproduce the behavior:

  1. Hold trigger to shoot an automatic weapon

Expected behavior Controllers are expected to vibrate per bullet shot. Either your main hand when holding a weapon with one hand, or both hands when gripping a weapon with two hands

Environment (please complete the following information):

  • App: Population: ONE
  • OS: Win10 64
  • Headset: Oculus Quest 2

Versions (please complete the following information):

  • Revive: 2.1.1
  • SteamVR: 6801443

Additional context I also tried the latest beta, but it gives an injection error on game launch. 2.1.1 works flawlessly for me at 1.5x in oculus, and 150% in steamvr (effective 2.25x) and 120hz, it's just the controller vibration.

spectangulation avatar Jun 07 '21 23:06 spectangulation

I have this issue in all revive games. It started with SteamVR version 1.17.

QedC avatar Jun 08 '21 08:06 QedC

The issue was mitigated by update 1.17.16 hotfix https://store.steampowered.com/news/app/250820/view/3044977170969500123

However, haptics is still inconsistent; when a haptic event is triggered while another is already executing, the latter is lost.

QedC avatar Jun 10 '21 23:06 QedC

thank you for the update.

spectangulation avatar Jun 11 '21 01:06 spectangulation