Liam Mitchell
Liam Mitchell
Need to implement a timer and a value. The value would be an amount and perhaps percent to recover each interval. Using a skill or item might temporarily change the...
Under and equal level 30 can reset at elder.
``` Error: The specified procedure could not be found. \\?\InfiniteSky\FruitSalad\node_modules\bson\build\Release\bson.node at Object.Module._extensions..node (module.js:598:18) at Module.load (module.js:488:32) at tryModuleLoad (module.js:447:12) at Function.Module._load (module.js:439:3) at Module.require (module.js:498:17) at require (internal/module.js:20:19) at Object....
``` Unrecognised PacketID: 0x85 Size: 16 Chunk Length: 16 [2017-04-22T07:02:35.586Z] WARN: InfiniteSky/Zone.11/14452 on Smiggles-PC: Unrecognized PacketID (id=85, size=16) data: 00000000: 0000 0000 0000 0000 c1ad ff41 f41c 2fc4 ........A-.At./D ```
Would be most noticable on game info loading and packets.
Rather than doing sqrt in the loops. Range*Range outside the loop. Then compare the absolute value of the delta * deltas summed to
Maybe we can use promises pattern of some sort? Have more advanced AI types after basic is done. Agro monsters etc.
ID and byte value. Failed to recive user information and other errors. (Login server) 04 01 Transfer is complete. ( Char select ) 11 01 Kills character 3C 01
``` // 0x5C length 13 bytes unsigned int CharacterID; unsigned int NodeID; // ? maybe, could be a key / value thing though.... unsigned int contributionPoints; ```