Lex
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2
issues of
Lex
`_accept_projectile` in `network_weapon.gd` has a code path which calls `_spawn()` without calling `_save_projectile(...)` on the result, leading to a server with the correct name (eg: "Bullet IDIDIDIDID") and a client...
[The example weapon script](https://github.com/foxssake/netfox/blob/main/examples/forest-brawl/scripts/brawler-weapon.gd)'s implementation of `_can_fire` relies on `NetworkTime.tick` which will tend to be smaller when the client calls the function in their `_tick` compared to when the server...