Leopard1907

Results 66 comments of Leopard1907

Sure. `ldd --version ldd (Ubuntu GLIBC 2.23-0ubuntu9) 2.23 Kopya Hakkı (C) 2016 Free Software Foundation, Inc. Bu bir serbest yazılımdır; kopyalama koşulları için kaynak koduna bakınız. HİÇBİR garanti yoktur; hatta...

So i decided to test one more game. Specially Ubuntu 16.04 needed and downloaded LiS. It says that. ![ekran goruntusu - 2017-11-27 17-47-29](https://user-images.githubusercontent.com/24878978/33272422-253eec52-d39b-11e7-8d24-04256c9825eb.png) But it resumes keeping cpu busy. I...

So you installed on a laptop too? Is Lightdm worked ok for you? https://bugs.launchpad.net/lightdm/+bug/1637733 My kernel is a mainline kernel , which i installed via Ukuu. Because my FN keys...

Marc i'm so sorry to reply so late. That notify e-mail didn't make it to my inbox so i just guessed that you gave up. ( I hope you're not...

Thank you for reply Marc. Here is the glxinfo. [Uploading glxinfo_output.txt …]() Here is the dmp file of SoM. [19eaf6e9-978a-d987-66f8dc23-54603753.dmp.zip](https://github.com/FeralInteractive/ferallinuxscripts/files/1567725/19eaf6e9-978a-d987-66f8dc23-54603753.dmp.zip) I couldn't get it for Tomb Raider because it just...

Glx info here. note: added to a gist and deleted below comment - Marc [here](https://gist.github.com/mdiluz/5e8e5eaa74cbb9509005828705d7bcb0)

Hitting the same issue here with Arch Linux on Optimus/Prime laptop. ``` XError: 0 result is 160 00:00:02.407 |E| Application : Unhandled exception caught: SPB.Graphics.Exceptions.ContextException: MakeCurrent() failed. at SPB.Platform.GLX.GLXOpenGLContext.MakeCurrent(NativeWindowBase window)...

Also same problem on my end too. RDR2 downloads 141 MB shader cache at every Steam client run. Doesn't happen right away, requires booting the game. After quitting from the...

@flavioislima Still needed, Nvidia always managed cache automatically. Problem is this with this behaviour and limitations of it being combined. By default shaders gets stored in either one of these...

Updating issue to be more general that will benefit all user space drivers ( Nvidia prop, RADV,RadeonSI,ANV,Iris, any upcoming Mesa driver) https://docs.mesa3d.org/envvars.html `MESA_SHADER_CACHE_MAX_SIZE` and `MESA_SHADER_CACHE_DIR` are equivalents of what was...