Lemente

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same issue in 5.0.1 ![screenshot_20220717_213959](https://user-images.githubusercontent.com/27686967/179422136-9e2623ad-31de-4563-a12c-5c31e2b58fd8.png)

I shared a mod that fix that issue, based on @nathanalexanderstanton code. I don't know how to make it work as a clientside mod though. https://github.com/Lemente/9008_fix I made it for...

> I have the same driver and i still have the issue @Flopky have you tried [that mod](https://github.com/Lemente/9008_fix) ?

I am currently a bit stuck in my project because of the lack of translation of the website. I am running a workshop where people might come with their own...

Maybe it is a game design decision. Though to me the behavior looks unexpected because of the lack of initial speed. Swimming to just above the liquid surface will make...

New info, in the .conf, parameter ```movement_liquid_sink``` says ```Negative values will cause you to rise instead.``` But when using a negative value, we still fall half a node before rising....

If I understand correctly, you could superimpose any node? You could just have two superimposed water nodes for example? and the entites would be affected by both of their properties?...

Is this still relevant? Would it be about Minetest engine itself, or the Minetest ecosystem as a whole? Would you need help with the presentation? It could be done as...

I tried fixing the 3d models but I don't know how to properly export to b3d you can find them here: https://github.com/Lemente/minetest-assets/tree/master/from-minetest-mods

So you would expect to see the back of the hand, as if "ready to punch"? To me it makes more sense to have it "ready to old a pickaxe"....