Noah
Noah
Did you never use an iterator? Or an InputStream?
I would recommend using pages: Get the pagination with `contents.getPagination()` and then add the array with ``` pagination.setItems(playerArray); pagination.setItemsPerPage(2 * 9); //this depends on what your inventory size is. pagination.addToIterator(contents.newIterator(SlotIterator.Type.HORIZONTAL, ...
What do you mean?
As far as I know its not possible to change the name of an existing Inventory. Quickfix would be creating a new inventory and set the provider to your already...
have you already tried it with the plugin in the plugins folder of the server?
Why isn't it just a method param of `setAllowFlight`?
Yeah but it stops with an error and doesn't properly shut down the server so you will never execute `onDisable` with the plugin (unless you manually type stop in the...
do we just call the paper event in `CraftEventFactory#callEntityRemoveEvent` instead of `ServerLevel.EntityCallbacks#onTrackingEnd` with the Cause converting to `EntityRemoveFromWorldEvent.RemovalReason` (Since `EntityRemoveEvent.Cause` is deprecated and will be removed in the future we...
Would that new event then be called **instead** of the `PlayerMoveEvent` or additionally. I feel it should be consistent between all kind of vehicles that if you move inside/with it...
and include 6.x