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Fixed Queen Fury wake again again probably for real this time

Open theflyingzamboni opened this issue 4 months ago • 1 comments

Wake appeared stair-stepped because the integer angle values lacked the precision necessary for smooth curves at 60fps. Converted remaining math to floats.

Also removed depthOffset render option and moved z offset to transforms. Still unclear why we thought we couldn't do this originally.

theflyingzamboni avatar Oct 09 '24 04:10 theflyingzamboni