Severed-Chains
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Fixed Queen Fury wake again again probably for real this time
Wake appeared stair-stepped because the integer angle values lacked the precision necessary for smooth curves at 60fps. Converted remaining math to floats.
Also removed depthOffset render option and moved z offset to transforms. Still unclear why we thought we couldn't do this originally.
See my messages here https://discord.com/channels/307164262063669248/318595603636551701/1293548778325807155