Legacy
Legacy
> I haven't seen this before, I'll look into it tomorrow. @Andyyy7666 Any luck? We've determined that the "nd:moneyChange" event is not being triggered at all (registerevent debuging outputed nothing...
I can fully say after multiple rounds on testing on three servers now (one being someone else testing on their server) The syncing between the SimpleHUD, ND, Inventory for buying...
> @Legacy-TacticalGamingInteractive can you update to v2 on your test server and let me know if you experience the same issue, ND_Characters is not required for v2 if you want...
Was this ever implemented
I mean as in remove just one individual from the database. Rather than a total wipe.
> @Legacy-TacticalGamingInteractive Can you please elaborate in which situations removing a player could be useful? Case 1) We've had a handful of times such as today which reminded me where...
The first use case. Well the latest person in question has no reason to use the other account even if they wanted to and had access as their main account...
Yeah either way some way to either remove them entirely so it picks up new identifiers only from their new PC in specific use cases. Or as you say what...
> Update on this request: I'm considering adding something among those lines. Though, would probably be just an option to wipe player IDs instead of deleting a players. Sounds good....
Is this essentially something we can use, if merged ofc, in order to rewrite a script such as https://github.com/LexTheGreat/TrainSportation in order to stop so much desync between our client sided...