Artem
Artem
Just some feedback about current implementation. We tried it in out production app with Oculus Quest 2 and here's some thoughts: - We need some kind of API to control...
@Utopiah you can dispatch custom events right now, like this: ```js window.dispatchEvent( new CustomEvent("webxr-input-pose", { detail: { position: [0, 0, 0], quaternion: [0, 0, 0, 0], objectName: 'rightController', }, })...
@Utopiah exactly this command should move right controller to (0, 0, 0) point. Sadly, it moves it only in you app, but not in the emulator. I've just tried it,...
Hello @felixtrz ! +1 to this feature. I've been modifying the immersive-web emulator polyfill so it can be added to a page without extension, just like a library. It is...
@felixtrz if it is ok for you, we can make a draft PR in like a week or two with our proposal. But we are glad to hear everybody's opinion!
@CyberDex Thank you for the quick response! I'm looking forward to see it implemented.
I've managed to hack it by loading texture outside of the image and hiding the image until texture is loaded: ```tsx export const HackedImage: FC = ({ image, ...props })...
@bbohlender seems like the issue is gone, can't reproduce it anymore in stackblitz. Thank you!
@a-type note that when using setStyle is a bit slower than passing value as a signal and you may experience some performance degradation 🙂
Yeah sure! Placed html variant near left top corner :)