Quentin Quadrat
Quentin Quadrat
@eXpl0it3r this kind of layout. See this picture: https://f.hellowork.com/blogdumoderateur/2020/05/magic-keyboard.png  I circled unmapped keys (`-_` and `+=` and ``~`). This is not a photo of my mac. Mine has F1...
If that can help you to investigate: - you can comment https://github.com/Lecrapouille/TimedPetriNetEditor/blob/3698a6be0399817bec87a837f19cbcc18d623376/src/utils/KeyBindings.hpp#L49 lines 50 51 52 - Key handle is here: https://github.com/Lecrapouille/TimedPetriNetEditor/blob/3698a6be0399817bec87a837f19cbcc18d623376/src/PetriEditor.cpp#L642 - To compile: ``` git clone https://github.com/Lecrapouille/TimedPetriNetEditor --depth=1...
@gdubicki @cgestes Remind me my initial remarks https://github.com/your-tools/tsrc/issues/332 I was aware that python has virtual stuff to fix versioning conflict but I never used pipx and pip worked fine :)
Got the same issue. It's not the fault of city_cfg.dat but the location of city_map.dat. In game_state_editor.cpp line 239: `this->city = City("city", this->game->tileSize, this->game->tileAtlas);` where `"city"` becomes "city_map.dat" before been...
@vasa-develop some up to merge this PR ? Why latest articles are not free ?
First Sorry when I wrote `For Debian 9.3 (Ubuntu)` I wanted to say `For Debian 9.3 (amd64)` sorry for the typo and for the confusion (I fixed it right now)....
I found nothing wrong concerning Apitrace GUI. It does it job.
PS: just an observation concerning the GUI displaying matrices: - I think it's not necessary important to display float with 16 digits after the comma, 3 is enough :) -...
Ok but beware: - in the setColor(), given in this example, I probably get wrong with the order of style/fg/bg: the order impacts a lot on the display (I gave...
@HemilTheRebel is this one https://github.com/agauniyal/rang/pull/107 ? Ok I'll give a try. (note: I just updated my previous comment just to add unit tests because last time I said I have...