Quentin Quadrat

Results 151 comments of Quentin Quadrat

https://mapgenie.io/baldurs-gate-3/maps/nautiloid does not display correctly 3d elements Expected: ![Capture d’écran_2024-09-18_23-53-48](https://github.com/user-attachments/assets/a94f7bfe-c4a5-4739-9f5b-34eb74d3c4f8) Currently: ![Capture d’écran_2024-09-18_23-45-44](https://github.com/user-attachments/assets/bd0540bf-8f26-4c2c-9e10-23b8f054bed8)

@pimhakkert https://github.com/folgerwang/UnrealEngine/blob/release/Engine/Source/Runtime/WebBrowser/Private/CEF/CEFJSScripting.cpp https://github.com/folgerwang/UnrealEngine/tree/release/Engine/Source/Runtime/WebBrowser/Private/CEF

TODO: download pictures

Hi @3ddelano the current way to interact with JS is given line https://github.com/Lecrapouille/gdcef/blob/6f00652a97ad75af31e2d247bcb2ddf055ecbfc8/addons/gdcef/demos/2D/CEF.gd#L175 But you cannot get feedback from JS. This is a request https://github.com/Lecrapouille/gdcef/issues/40

@berkaycimsir for the moment no concerning @pimhakkert

@berkaycimsir can you go to my gdcef discord https://discord.gg/EckEwy7S5U to show me a simple example of what you have made ? I need a basic example since I'm not a...

Affected on https://www.exaequos.com/

Same issue for me :( The reason is that MacOS application bundle is a folder. Probably we have to create the .dmg file

@paulz I fixed with: ``` - name: Create the DMG file run: | hdiutil create -format UDZO -srcfolder build/XXX.app build/XXX.dmg ... - name: Deploy uses: actions/upload-artifact@v3 with: name: XXX-macos path:...

PR opened. Tested some time ago on a fork of your Galaxy simulation https://github.com/Lecrapouille/Janus (also compiled on Mac OS X with CI until I realized that it does run because...