Quentin Quadrat

Results 151 comments of Quentin Quadrat

@kbranigan here is the PR. Sorry for the long delay: I messed up myself I've already forked this project with different name but could not fork it again, so I...

@ocornut If you want I can try to investigate concerning the segfaut I caught. I think this is not an issue concerning a particular architecture. I just call valgrind on...

In fact to produce the segfault there is an easier way: move the "hello world" window outside (partially) the main win (else this is not working) then just move up...

@ocornut I did not see your comments when I wrote mine. I gonna try to answer you (I do not know well your code sorry)

note: `>>> TRUE` is when `viewport->PlatformRequestMove = true;` 1/ ``` [00113] CreateWindowID 8C2D4FD5 (nil) (nil) plat = data ********** ImGui_ImplGlfw_WindowPosCallback >>> TRUE ImGui_ImplGlfw_GetWindowPos 0xf635380 0xf6646a0 -------------------- ImGuiViewportP* viewport = g.Viewports[0];...

@ebachard You confirmed what I noticed. I do not understand well the code but all I what I could traced is PlatformUserData is set to NULL in ImGui_ImplGlfw_DestroyWindow then used...

I do not have OSX now, can you try moving your mouse like on this video (sorry my video is not nice : the "clear color" window is not appearing...

You should try [this](https://rr-project.org/). `glfwCreateWindow` is not the cause. I added `assert(data->Window)` and this does not crash. I persist to say the only cause is made by this [line](https://github.com/ocornut/imgui/blob/viewport/examples/imgui_impl_glfw.cpp#L417) where...

I tried with example_sdl_opengl3 for Linux (I did not before) I have no issue (not flickering, no segfault, no NULL pointer in my trace). The only drawback I noticed is...

@Alzathar : I cannot help you: I have not this effect either on SFWL or SDL opengl3 + Debian 64bits (libSDL2-2.0.so.0.8.0, libglfw.so.3.2). I think people have different versions of these...