Alex

Results 134 comments of Alex

1. No clue why it was included into the commit, I thought it would be ignored. Had to check before pushing. Will restore the original version. 2. Good points. Will...

Hey, sorry, didn't have a chance to get to back to this. @willeastcott So, in my system I don't use the `isOffset` flag, since the overhead is negligible. Every bit...

How does this variant look? I've added a private proeprty `_angularOffset` to the collision component, to store the quaternion. The data block would keep Vec3 containing the eulers, that could...

Hmm, I would hold off with merging this. Currently following PRs missing: - Refactor collision component system to ES6 class to match other systems. - Add new tests to cover...

This depends on #4144. Once merged, I will update this one.

For your info: This is a default way of setting a center of mass in Bullet physics (Ammo)- one would offset the child of a compound body. This should not...

This is how Ammo reports these normals. It is not a PlayCanvas issue. Edit: You can use a debug drawer to see the physics world that Ammo sees. If you...

No, not really. Just Ammo quirks and how it calculates the normal of a contact point between two bodies. It mostly relates to the order that the bodies entered the...

@mvaligursky not sure what you meant, but yes, as I mentioned, if the normal is pointing the other way, it is trivial to invert it in user script, before consuming....

Well, potentially we could change the way we construct the normal. Instead of using whatever Ammo is giving us directly, we could add additional test for checking if it needs...