Alex
Alex
Created a ticket on Facebook for tracking: https://developers.facebook.com/support/bugs/803565357655094/
There is an API documentation for such cases. It specifies what attributes are accepted by various methods of the engine. Please, refer to it whenever in doubt. For example: https://developer.playcanvas.com/api/pc.RigidBodyComponent.html#applyImpulse
I vote for it to be considered a bug. In many games we often use two fingers simultaneously for controlling the gameplay. If the browsers do it differently, I suppose,...
@willeastcott could you please advice on where the typescript gets duplicate declarations on the collision component from?
@Maksims I simply kept the original name, but this could be a good time to change it.
Added a few tests for the Collision Component. There are currently 2 that are failing due to: 1. #3638 2. A compound trigger is failing to get created. Is it...
Preloading it would work around the actual issue and pass the test case. I can remove the test case here, and it could be added to #3638 when a solution...
- Updated the mesh trigger test case. It was actually preloading correctly, I simply didn't assign a correct render asset to the component. Added an additional check on `btTriangleMesh` use....
@willeastcott could you please let me know the status of this PR review? Are there some engine features missing that you wish to see before this PR can be merged/reviewed?