Alex

Results 134 comments of Alex

The stubs allow to verify that the engine is calling the correct Ammo methods, correct amount of times and passing correct value types. It is not possible to verify those...

@willeastcott what is the status of this ticket? I want to write some features to collision component, but still can't write tests.

> Draco, Basis and whatever other WASM libraries we add in the future? Yep, we should. Although, I don't think we need to stub everything. Only the methods that the...

The goal of the test is to verify that the engine is calling the correct Ammo methods, correct amount of times and at the right time. It is not possible...

Thank you for the PR! Convex cast or collision tests are useful in kinematics, when the developer wants to know if the spatial variables (position/orientation) of the rigidbody are ok...

> Regarding the first result I don't see how would the engine know which tip my start point would be so the point be on the good side of a...

If I understand the feature request correctly, then it would allow to use the same particle system with multiple emitters. Each emittter in its own position. Presumably, this should be...

Related forum: https://forum.playcanvas.com/t/particles-optimizations/34801

We are missing this feature. Bumping up!

Hi, guys. We are not currently using it, because it is lacking the features we need. We want to export a user-customized character, together with its materials and animations, so...