LeHerosInconnu
LeHerosInconnu
@Laserlicht. > @LeHerosInconnu > > > However, I noticed a small problem. :) > > Should be gone. :) Tested, and yes it's gone. Nice. :)
Hello @Laserlicht, > I have added an option for testing: Everything is possible. grinning It's active right now, too. I did a test, and everything works fine with any of...
Hello @Laserlicht, > @LeHerosInconnu That's something I can't really influence at all. SDL decides whether it is a click or a press-and-hold. > > Sure, you can introduce a minimal...
Hello @Laserlicht, > @LeHerosInconnu Can you test the changes? I have some bugs to report and I'll take a look at it later today or tomorrow. :)
Hello @Laserlicht, > Hello @Laserlicht, > > > @LeHerosInconnu Can you test the changes? > > I have some bugs to report and I'll take a look at it later...
Hello @Laserlicht, Thinking about the problems encountered, I have some suggestions. :) To solve the problem presented with "drag scroll" (for example with the minimap area), wouldn't it be possible...
Hello @Branikolog, > Hi, @Laserlicht . I believe, current implementation of drag-scrolling could be quite comfortable for devices with touch screen. But at PC we don't have a restriction regarding...
Hello @Branikolog, > Hello, @LeHerosInconnu Sorry for my thought being explained not clear. :) No worries. :) > Current implementation has a limitation: we press mouse button, move mouse, but...
Hello @Laserlicht, > Many thanks to you! You are welcome. :) > @LeHerosInconnu All your bugs should be gone. For the left click I think I also found a solution...
Hello @Laserlicht, > Thank you for your support! > > > If the left mouse button is pressed and held from the adventure map area and the mouse cursor is...