LeHerosInconnu
LeHerosInconnu
Hello @Branikolog and @ihhub, > @LeHerosInconnu I personally prefer to stop auto battle on any single click of any button on your PC controllers. Playing on higher resolutions makes buttons...
Hello @Branikolog and @ihhub, > @LeHerosInconnu > > > When the automatic combat mode is engaged, a left click (or a click with any mouse button) anywhere on the screen...
Hello @MoArtis, > Hello everyone! > > I just wanted to add that without that option it seems currently impossible to stop a defense battle in a castle (since you...
Hello @Verlf-Cerf, @ihhub and @Branikolog, I'm also in favor of sorting the save files according to the last save in time (so the last save is always at the top...
Hello @undef21, > @LeHerosInconnu how ghosts should be placed in case total count < 5 Four groups of one creature (4 ghosts), or three groups of one creature (3 ghosts),...
Hello @undef21 and @oleg-derevenetz, I will do a more complete test on the subject. :)
Hello @undef21 and @oleg-derevenetz, > Hello @undef21 and @oleg-derevenetz, > > I will do a more complete test on the subject. :) Here is what I have observed in Heroes...
@oleg-derevenetz. > > The number of ghosts does not increase or decrease if the combat is not won and another combat is started on the same abandoned mine. > >...
Hello @undef21 and @oleg-derevenetz, > I will do a test, certainly tomorrow, with fheroes2 to compare how it goes. > I will change the title and the original post of...
Hello @Branikolog, Yes, this is the well known [mercury mine bug](https://heroes2.forumactif.com/t178-heroes-2-bugslow-priority-invisible-mercury-mine). Note that in Heroes 2, this mine produces mercury "M" for mercury, while in the example presented from fheroes2...