LeHerosInconnu
LeHerosInconnu
Another save for this (version 1.0.1 6678): [Fog of war default 01.zip](https://github.com/ihhub/fheroes2/files/10831496/Fog.of.war.default.01.zip) In fheroes2: 
Another save for this (1.0.12 8369): [Before instant combat 01.zip](https://github.com/ihhub/fheroes2/files/14209945/Before.instant.combat.01.zip) In fheroes2: https://github.com/ihhub/fheroes2/assets/43583994/22ab8f91-86d7-4373-9259-f1858cdc676c
@zenseii, > > Another save for this (1.0.12 8369): [Before instant combat 01.zip](https://github.com/ihhub/fheroes2/files/14209945/Before.instant.combat.01.zip) > > In fheroes2: > > 2024-02-08.14-40-01.mp4 > > @LeHerosInconnu. I see that the point here is...
Hello @Branikolog and @oleg-derevenetz, This poses a problem, because the maximum distance that can be covered is reduced (by one hexagon in the example) because of the "zig-zag" of the...
@oleg-derevenetz. > @LeHerosInconnu > > > This poses a problem, because the maximum distance that can be covered is reduced (by one hexagon in the example) because of the "zig-zag"...
@oleg-derevenetz. > @LeHerosInconnu > > > With a more appropriate path, the troop of minotaurs can move one hex further (to the left of the screen) and still attack the...
@oleg-derevenetz. > @LeHerosInconnu > > > So it's the AI that should be improved in this case and it should plan the positioning for the attack of its troops according...
@oleg-derevenetz. > @LeHerosInconnu > > > it's because it's random, all of this is not really very tactical. > > Well, it's not quite ALWAYS random. When attacking by units...
I will keep an eye on this. :)
Hello @Branikolog and @zenseii, I think that this aspect of the original game should not be changed. I agree with @zenseii, this is part of the fun of playing Heroes...