LeHerosInconnu
LeHerosInconnu
Hello @Branikolog and @zenseii, > > Could we use common text for joining here?  "The dwarves recognize their allies and gladly `want` to join your forces. "Do you accept?"...
I changed the title for a better understanding.
@Branikolog. > Hello, @LeHerosInconnu. > Isn't it the same to #1307? I did not see your issue in my search. I think they are complementary because different cases are reported...
Hello @felix642, > And how should those spells behave when you're in a boat @LeHerosInconnu? I think that we are currently hiding those spells because the hero is not allowed...
@ihhub. > Hi @LeHerosInconnu , I've updated the order of building drawing. I didn't close this issue. Please check it again (once the compilation is done) and let me know...
@ihhub. > Yes, please edit the first message. Maybe these pixel related issues because of another incorrect ICN decoding. I edited the first post.
@ihhub. > > @ihhub. > > > Yes, please edit the first message. Maybe these pixel related issues because of another incorrect ICN decoding. > > > > > >...
Hello @ihhub, > Hi @LeHerosInconnu could you please verify castle drawings with latest commit? I made fixes for Barbarian castle roads. > > Regarding different pixels in Knight and Sorceress...
@ihhub. > Hi @LeHerosInconnu , I didn't modify any sprites but made a correct order of drawings. > > If you spot some issues with sprites like incorrect pixels or...
First post updated with other flaws for Knight's Castle and Necromancer's Castle.