FusionGridfinityGenerator
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Change Shell1 from Sharp to Round?
I'm using shelled bins and I was having trouble modifying the bin, adding geometry inside them to build holders for things. I run into trouble not being able to perform some cut/combine functions with the bin as either tool or target and someone pointed out that having Shell1 be Sharp was creating geometry that was too complex and switching to Round solved the problem.
Here's the full post: https://forums.autodesk.com/t5/fusion-design-validate-document/why-is-fusion-claiming-these-two-bodies-don-t-intersect/td-p/13236230#M331998
I wonder if this change should be done at the plug in level, for all future bins.