OpenTS2
OpenTS2 copied to clipboard
Render swarm effects
From #7 we have the data structures for swarm parsed. Now it's time to actually start rendering them with the unity particle system etc.
Doing particle effects at the moment, just doing some basic properties got us this.
Sims 2
Unity
that's amazing
The game has a hidden effects and effectsManager cheat that LazyDuchess figured out how to enable here: https://github.com/LazyDuchess/TS2-HiddenCheats
cTSEffectsManager also still has something to add file paths, I wonder if the ability to live reload effects in game is still there. Would be cool to play around with.
Edit: yup it is, we can now edit the in game effects in the original scripting language! https://gist.github.com/ammaraskar/62f4af3a02e82e0ea11be62999854194
The conclusion after doing the basic prototype for rendering is that it will likely be too hard to implement things like random walks and rendering full scenegraph nodes as particles with the unity particle system. Implementing our own particle system is probably needed.