Wreq!

Results 13 comments of Wreq!

One problem I'm seeing with this stage is that, since mugenversion isn't specifed, fight never starts. Also, stage is misplaced on the y-axis compared to mugen 1.1, that should be...

Well, it seems the crashes are related to character constants. When Ikemen attempts to get a character constant (probably via `const()` trigger), an out of range error happens when accessing...

Hey, I found some crashes were happening because char execution expected already-executed chars to have their "minus" field to be 1. Try to build from this branch and let me...

Indeed, the branch I shared with you was an attempt to fix what was introduced in that commit. This "index out of range [4] with length 0" crash seems to...

Upload the character we should use for testing, otherwise we won't be able to fix this bug. In any case, it probably was the PlaySnd bug @Eiton fixed, try nightly...

I didn't take into account scaling and rotation when implementing xshear, gonna fix this after 0.99

I have the impression NoMakeDust should also disable dusts made with MakeDust SCTRL too 🤔

Doesn't happen to me in RC5

The engine does a draw call (that means, 1 CGO call + 1 GPU call) for every glyph displayed here, and that's quite resource intensive. Only feasible way to optimize...

We did various changes that are related to this issue. Hope you can tell us if the issue got fixed on your side or if it still persists.