MelonLoader
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The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Native Libs only resolve from certain specific locations. Something like the Assembly Resolve Manager has where it allows for specifying custom locations to search would be useful.
MelonLoader's preferred versioning system is SemVer, which commonly uses 3 integers delimited by periods. Some creators have accidentally put a `v` into their version number not expecting ML to add...
MelonLoader only uses level 3 logging (`Log`, `Warning`, `Error`) Other logging libraries such as [slf4j](http://www.slf4j.org/) use 5/6/7 level logging. The common log levels are - `Trace` - `Debug` - `Info`...
After: https://github.com/LavaGang/MelonLoader/issues/94 Mono Library included files can be moved from MelonLoader/Managed to its own Managed folder within the Mono Library Dependencies folder. Keep all Il2Cpp Generated Assemblies within MelonLoader/Managed. This...
Title says it all. Useful for users with Multi-Display Setups.
Currently certain Mono based Games come with stripped DLLs in their Managed folder. This can cause initialization failures with MelonLoader. An automatic built-in preliminary pass of the Managed folder to...
Currently relies on custom icalls for `MelonUtils.NativeHookAttach` and `MelonUtils.NativeHookDetach` They are exported to use MSDetours for Native Hooking. This needs to be converted to a C# sided implementation possibly using...
### Describe the new feature or enhancement Even if you have debug logging enabled, used command line options is not logged. Only line is Game::ApplicationPath but it does not show...
### All of the following criteria must be met - [X] All Requirements must be installed. - [X] Full ``Latest.log`` file included. If no file exists then leave this unchecked...
### All of the following criteria must be met - [X] All Requirements must be installed. - [X] Full ``Latest.log`` file included. If no file exists then leave this unchecked...