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don't abort game launch on MelonLoader initialization failure

Open HookedBehemoth opened this issue 2 years ago • 1 comments

See #618

Launching a game with a custom launcher that isn't using unity but also loads the proxy dll like https://store.steampowered.com/app/868550/What_do_you_hear_Yanny_vs_Laurel/ will abort the launch process. If you still want it to abort on other issues than NotUnity, I could alter the PR for that condition. The current handling probably breaks more games.

HookedBehemoth avatar Mar 03 '24 20:03 HookedBehemoth

Whoops was basing it off the wrong branch. Should be fixed now.

HookedBehemoth avatar Mar 03 '24 20:03 HookedBehemoth

This seems fixed upstream. I'm confused why I created this pull request 3 weeks afterwards.

HookedBehemoth avatar May 28 '24 19:05 HookedBehemoth