MelonLoader
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don't abort game launch on MelonLoader initialization failure
See #618
Launching a game with a custom launcher that isn't using unity but also loads the proxy dll like https://store.steampowered.com/app/868550/What_do_you_hear_Yanny_vs_Laurel/ will abort the launch process. If you still want it to abort on other issues than NotUnity, I could alter the PR for that condition. The current handling probably breaks more games.
Whoops was basing it off the wrong branch. Should be fixed now.
This seems fixed upstream. I'm confused why I created this pull request 3 weeks afterwards.