Laurent Gomila
Laurent Gomila
We might have other options once #604 is completed.
Actually, I don't think that the new implementation makes anything easier regarding this problem. We just have more control, so we could try other strategies (like normalizing on the fly,...
Hi Does it work on desktop? Is your project linked to the QtSvg module? Do "png" icons work?
That's something that I want to see in SFML, but I don't care if it's me or someone else. Of course this is open for discussion.
Great description of the problem :) Since you know exactly what's wrong and how to fix it, would you go a little further and submit a patch? That would help...
> would be glad to see a full Unicode support if that's something possible Full Unicode support involves a lot of insane things, that only dedicated libraries can handle. People...
SFML classes are not thread-safe (and I hope it is documented properly). So you have to take care of concurrent access, such as closing a window from one thread while...
Since waitEvent() is blocking, there's nothing a user can do. The typical solution would be to do like SFML does internally: call pollEvent in a loop with a small sleep...
A few random thoughts after a very quick review of the changes: 1. Too bad this PR also contains the removal of VertexBuffer in drawables, makes the diff even bigger...
Instead of blindly reporting what your compiler says, you should rather search why these functions are deprecated, and find if it's worth dropping support for an OS to do the...