Jan
Jan
Example: Expected output: `sound\mus\zombie\tomb\egg\archangel.SN45.pc.snd.flac` Actual output: `raw\sound\mus\zombie\tomb\egg\archangel.SN45.pc.snd`
Currently there is no documentation about how to create a new project other than unlinking an existing zone and using its output as a base.
The field WeaponDef::parentWeaponName should be a reference to a weapon asset. This applies to both T5 and T6.
Currently, everytime the linker runs it builds every asset entirely new from its source material. This can include parsing source files, processing them and converting the data to the target...
When trying to build IW4x's menus with OAT instead of building them with the game's menu compiler, some menus seem to be off. ## Examples ### Serverlist The serverlist cannot...
Currently OAT does compile assets and link them in the same step. For usability this is not a big problem since it reduces compilation to a single step. However this...
To be able to compile custom materials there needs to be a reimplementation of the original material compilation pipeline. This includes (terms being used might be inaccurate due to missing...