BG3ModManager
BG3ModManager copied to clipboard
[Bug]: Mod Manager crashes on load with Lutris
Operating System
Linux with Wine (steam deck)
BG3 Mod Manager Version
1.0.9.11
BG3 Game Version
Full Release Patch 3 Hotfix 9(? unsure about hotfix number)
Bug Summary
I have BG3MM installed through Lutris thanks to this guide, which I followed exactly to the letter, including filepaths. Everything was working just fine, until suddenly today it would begin launching and then exit. Sometimes it seemed to fully load, but then would exit. The only logs I have access to are Lutris's, and those mentioned a FailFast something or other with exit code 512. According to a random stackoverflow thread, this is apparently a folder access error.
Someone on the above thread said that since a new version of the program had been released, it was trying to prompt me to download the new version, but couldn't open the prompt window and so would crash instead. They said it was easily solved by installing the new version and pointing Lutris to the new files.
Unfortunately, although I updated the program, it is still crashing. I did some troubleshooting before I read the comment suggesting to update BG3MM, and I think I may have broken something. I am doing a full reinstall of everything at the moment so I can at least get you some proper logs. However, I'm not the only person having this issue, according to that thread, so I am posting this now in the hopes of getting some eyes on it. I know this isn't officially supported, but perhaps you have some advice on fixing it?
I will update once the reinstall finishes and let you know if I'm still getting error 512 or if it's something different now. If I can enable debug logging in BG3MM itself, also, please let me know how!
Links
No response
Okay, I have finished the reinstallation and...everything works correctly. So I am not entirely sure what happened, but it's possible that I either accidentally corrupted my dot net install by troubleshooting (idk how but I never overestimate my incompetence), or there was just some magic in a completely fresh install.
I will leave this up in case you have further use for this information, but feel free to close it out if this is out of scope.
Also, if it helps, here is what I believe to be the applicable error line from the Lutris logs, although it seems to be truncated:
010c:err:event log:reporteventw l'application: bg3modmanager.exe\nframework version: v4.0.30319\ndescription: the application requested process termination through system.environment.failfast(string message).\nmessage: unrecoverable system error.\nstack:\n at system.environment.failfast(system.string)\n at system.wind"...
It has stopped working again, unfortunately. I launched the game and found that my mods weren't ingame. No biggie, exited and went to make sure I saved the load order correctly. Opened up Desktop mode again and it fails to launch again.
Here is the Lutris log: https://gist.github.com/katubug/9a4d146537d9877cf966194d417ec761
Back to the drawing board for me!
Hopefully final update for now. I again did a full reinstall of the BG3MM per the guide listed, and again got it to run. My guess is that there's either an issue with the wine prefix/dotnet installation recognition in the mod manager? or perhaps this is entirely a Lutris issue. I am happy to provide any further information if it would be helpful, but I'm already far beyond my wheelhouse so I can't offer much else.
Thanks for your time, and for the incredibly helpful tool!