Andrey Semashev
Andrey Semashev
The dependency problem can be solved if support for Boost or std components is enabled by including a support header. This way each user will pick what they want to...
Not to my knowledge.
Rebased. The tests were added by @isaevil.
Unfortunately, I cannot reproduce it at will. Will it suffice to capture any connection of the headset, not necessarily reproducing the issue?
Also, is there a way to disable A2DPSource mode? I'm not using it, and if it's causing the problem I would rather turn it off.
Here, I managed to reproduce the issue while btmon capture was running. [hfp.btsnoop.gz](https://github.com/bluez/bluez/files/9023901/hfp.btsnoop.gz)
@i-garrison If PA knows the set of transports the headset supports, can't it just wait until all of them are connected? Or rather, until the one that was previously selected...
> Id just make it dynamically switch back to A2DP as soon as it appears Yes, that's more or less what I had in mind.
@kisak-valve Is there a workaround? The game properties window is barely readable.
> The notifications cause severe performance issues, the frame rate drops to like single digits while the notification is displayed. This can be mitigated to some degree by disabling GPU...