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Proper rendering of transparent parts

Open LasseD opened this issue 6 years ago • 1 comments

A smarter algorithm should be used to compute the order of which transparent polygons are drawn.

Follow the discussion and ideas posted here: https://forums.ldraw.org/thread-23540-lastpost.html

LasseD avatar Aug 08 '19 18:08 LasseD

After having studied stencilbuffers and depthbuffers, it seems like these cannot be used for this purpose. Custom shaders, and "write to texture" seems to be a more viable approach.

LasseD avatar Nov 14 '19 15:11 LasseD